Fable AgeBlue Tea Games takes the category of puzzle games to the next level with their release of Fable Age, a puzzle-meets-RPG packed with adventure. Initially focused on hidden object games, Blue Tea Games has now cracked a code in pinpointing the intersection to where a player can find a captivating story plot while solving intricate challenges. In Fable Age, players can build teams of familiar fairytale heroes, such as Robin Hood or Lancelot, and battle enemies using gem-linking mechanics. As players progress in skill and in the development of their quests, they can customize their characters with unique enchantments to acquire epic loots.

Nancy Xiao - September 11th, 2014

Quip Goes Global With Parse Push

In many workplaces, collaborative word processing is a key activity on a day-to-day basis. However, the tools we use to write collaboratively have remained relatively unchanged in the past thirty years. With Quip, this experience has become much more dynamic, and much more accessible. Quip is a mobile, collaborative word processor that works across smartphones, tablets, and the desktop.

Age of Warring Empire

As a long-standing player in China’s gaming and internet industries, Elex was founded in 2008 with a focus on developing mobile games. With partners including Baidu, Tencent, Alibaba, 7Road, and Giant Interactive, Elex has grown rapidly, rising to the forefront of game development in both Asian and Western markets.

Heroes ClassicWith over 100 million registered users on its Kakao Talk platform, Korea’s Kakao is quickly becoming one of the most direct and powerful channels possible for reaching potential game players. Kakao Talk is a hugely dominant player in the mobile communications market in Korea, and has begun extending its reach through gaming. Over 90 percent of mobile smartphones in Korea have the Kakao Talk app downloaded, allowing multiple game developers building on the platform to finally break through 10 million downloads.

Red Bull WallpapersWhile some reach for Red Bull on the shelves of beverage aisles, the global brand itself has reached far beyond the boundaries of any storefront. Since 2007, the Red Bull Media House has been constantly seeking innovative ways to expand the boundaries of the user experience that is the Red Bull brand. From its inception, Red Bull Media House sought to establish itself as a multi-platform media company with a focus on sports, culture, and lifestyle. Given the wide range of media products housed across its umbrella brand, Red Bull Media House began to double down on app development in 2009 in search of ways to tie them all together. Today, Red Bull Media House has put 30 apps to market across all platforms.

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